Super Mario Galaxy Fully Deserves All Expectations

In my youth, I didn't have Nintendo's Wii system. Admittedly, I tried Wii Sports plus various flagship titles when visiting family and friends in the mid-to-late 2000s, but I never had a Wii of my own, causing me to overlook numerous outstanding titles in Nintendo’s iconic franchises.

One of those games included Super Mario Galaxy, together with its follow-up, was recently remastered and transferred to Nintendo's hybrid system. The initial release was also included within the 2020 special compilation Super Mario 3D All-Stars. I embraced the chance to experience what many consider among the finest Mario games ever made. The game rapidly captivated me, while affirming that it fulfills about 18 years of excitement. However, it helped me understand how happy I am motion-sensing features mostly stayed as historical features.

The Cosmic Adventure Begins

Following traditional Mario storyline, Super Mario Galaxy begins with Bowser nabbing Mario's royal friend including her home. His collection of spacecraft resembling pirates carry her into outer space, throwing Mario out amongst the stars during the event. Mario encounters star-like cuties known as Lumas plus Rosalina on her cosmic observatory. She assigns Mario with collecting power stars to power the cosmic base to follow the antagonist, opening exploration opportunities to begin adventuring.

The game's jumping mechanics is a joy, and all it took completing a few missions to recognize how it’s held in such high regard. Players will notice similarities to anyone who’s played a 3D Mario, and the controls are approachable and intuitive following Nintendo's style.

Gravity-Defying Gameplay

As a space nerd, the environment perfectly matches my interests, and it allows for Super Mario Galaxy to play with gravity. Spherical platforms allow Mario to literally run circles about them similar to Goku chasing after Bubbles on King Kai’s planet. When they’re close together, Mario can leap across being pulled through gravitational force from adjacent structures. Additional areas appear as discs, and often feature goodies on the underside, easily overlooked spots.

Meeting Familiar Faces

What’s fun about experiencing this game 18 years later includes knowing some of its characters. I was unaware Rosalina first appeared within this title, and that she became the maternal figure of the Lumas. Before playing Super Mario Galaxy, to me she was just a standard member Mario Kart World driver rotation. Similarly with Penguins, with whom I liked swimming in initial coastal stage.

Movement-Based Hurdles

The primary drawback in playing Super Mario Galaxy currently involves motion features, employed for gathering, targeting, and firing cosmic pieces, colorful objects found across galaxies. Operating in mobile format required angling and turning the device to aim, which feels a bit clunky. Motion controls feature heavily within certain jumping segments, needing users to point the cosmic indicator at platforms to drag Mario to them.

Levels that wholly require gyroscopic features perform optimally with the Joy-Cons detached for better precision, such as the ray-riding stage during early game. I haven't typically been supportive of gyroscopic gameplay, and they haven’t aged especially well within this title. Luckily, by collecting sufficient stars via alternative missions, these motion control ones may be completely avoided. I attempted the stage requiring Mario guiding a massive orb through a track dotted with holes, then noped out after one attempt.

Enduring Gaming Quality

Except for the clunky Wii-era motion controls, there's hardly anything to criticize within this adventure, and galactic environments are a delight to explore. Even as standouts like Super Mario Odyssey appeared subsequently, Super Mario Galaxy remains one of the best and creative Mario titles available.

Jamie Willis
Jamie Willis

A passionate gamer and tech enthusiast with over a decade of experience in reviewing games and sharing strategies to help players level up.