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Three Pokemon Games That Failed to Receive the Love They Earned

Following a glimpse of global harmony thanks to Pokémon Go, there's no question that the monster collecting franchise is about as ubiquitous gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The persistent frenzy surrounding trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games go viral every year.

However in spite of that ubiquity and fame, some Pokémon games that remain overlooked. These are games that didn't get their fair shake, or were buried by the hype of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a live stream focused on running the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


With numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

About the author

Jamie Willis

A passionate gamer and tech enthusiast with over a decade of experience in reviewing games and sharing strategies to help players level up.

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